Sunday, March 23, 2014

Place out of Time

My school is doing some type of learning experience experiment with the University of Michigan. It's called Place out of Time, and it integrates history, writing, and literature. Each student takes on the identity of a noteworthy person in history. For example, in the "mosaic-w14" environment/arena/game I am Solon, the ancient Athenian lawgiver.

A whole bunch of these personalities meet together to discuss a real-life court case that is only a few years in the past. This year, the case is that concerning the L'Aquila earthquake that occurred in Italy around 2008. Some scientists were on trial for reporting that there was no danger, when in reality the earthquake was very real and very destructive. Before even mentioning the case, however, the personalities get to respond to all kinds of questions given by the "hosts" of the gathering.

Once the stage of giving a verdict becomes close, 25 justices are appointed to serve on some sort of board. They get to post a legal philosophy and hand down a ruling on the case after receiving 25 votes of confidence from the general population of personalities. I have been selected as one of these justices, so I suppose I will be writing things soon.

I don't know any more than that, but this has been awesome so far!

Friday, March 21, 2014

Abiathar Video Series

The level editor I made that I mentioned last post is - in case you missed this - really awesome. [Self-promotional mode engage.] In fact, it's so amazing that I decided to start a video series to help spread the word about how easy it is to get started modding with Abiathar. Today, I recorded a 20 minute long video in which I used Abiathar and talked about all the features it has to make modding better.

In fact, I think I'm going to turn this into a full series. Abiathar is so fun to use that I want to take every chance I have to do so and promote it at the same time. Already, one non-modder commented and said that he might try level editing with it.

Watch the amazing video!

Tuesday, March 18, 2014

Great Success

The last few days, feedback has been rolling in concerning Abiathar. What's Abiathar, you ask? Well, it's something you would know about had you been following Fleex's Lab, my more technical blog. Basically, Abiathar is a super-powerful level editor for the Galaxy (next-generation) episodes of Commander Keen.

I'd like to take a moment to share everyone's kind words:

  • Way before the public release, "lemm" said that it is "truly the level editor of the future"
  • Hearing about the tile property overlay, "levellass" said "Well now..." in amazement
  • After the release, "guynietoren" said "Wow this is massive! Even the manual looks nice!"
  • "lemm" said "This looks great! I'll definitely switch over to using this for my Keen projects."
  • "Ceilick" also said "Abiathar is the future of Keen Galaxy level editing and possible of Keen Galaxy modding altogether. More than well done, Fleexy"
  • "MoffD" wrote "This has an amazing tile interface, well done Fleexy!"
  • "CKeen" wrote "Excellent work there Fleexy"
  • "Flaose" simply said "Beautiful."
  • Then, after the v1.1 update, "lemm" declared "Fleexy is the hero the Keen Community needs."
  • DoomJedi says "Looks to be one impressive editor."
Wow, this is amazing! Abiathar is a great success!

Tuesday, March 11, 2014

Language Flexibility

In English, people do their best to not invent words or use ones not in the dictionary (or at least in common use). However, this may cause problems when describing new ideas, things that are made up of common components but have never been put together in a certain way before. Things like this tend to get stuck with an entirely useless title, like the last name of its inventor, that says absolutely nothing about what it is or does.

Lojban has a really nice system for dealing with this. Every root word (gismu) has several shorter components (rafsi) associated with it. These rafsi can be shoved together (sometimes with rafsi of grammatical particles) to form somewhat lengthy words that are essentially a sentence telling what the thing is. It's very easy to put some of these together to create a new word of fairly obvious meaning, far less ambiguous than a compound word (tanru).

English: blue + green = blue-green
Lojban (tanru): blanu + crino = blano crino
Lojban (lujvo): blanu + crino = bla + ri'o = blari'o

Saturday, March 8, 2014

Directing a Chess Tournament

There is a school somewhat near me that runs a scholastic chess tournament around this time of year. I am now too old to play in it, but its organizer (who goes to the local chess club) asked me and my father to help manage it - there are usually almost thirty kids there, from kindergarten to eighth grade.

It went on today, and 27 players showed up. I was assigned to be the section director for the youngest part, K through 2. There were only seven players, which is manageable, but having an odd number of players in a round robin does add some difficulty. Instead of setting one person as the "anchor" and having everyone else move in a cycle around the table (which would require every game to be completed before moving), I manually set up matches and let kids having a tough time take a break. This strategy worked very well, especially after taking other section directors' advice to place a clock on games that were taking a (relatively) very long time.

There was some minor drama in the beginning when there were three people all not playing (two had just finished a game) and neither of the remaining possible pairs wanted to play. I picked two of them and had them play, so it wasn't really that much of a problem.

Later, I also presented the awards for the 6-8 section, which was fun. (Congratulating people is easy.) After all the awards were complete, I played a relatively small simul with the people who had not left already - there were five or so.

Presenting an "honorable mention" medallion

Friday, March 7, 2014

Searching Through a Mess

While wanting to reminisce about the good old days in which I played Boggle with my family, I went searching for the game in the house. It was not to be found on my floor, on my bed, in the closet, on my shelf, on my sister's shelf, or anywhere else I thought I might have put it. So, I found a massive pile of junk in my sister's room and started digging through it with the help of my father.

Almost immediately, I found the base and cover and he found 11 of the 16 letter cubes. They were on the floor near the mess pile and a shelving unit which contained even more messes. Knowing that the game set had been spilled there, we continued moving all kinds of interesting (and painful to sit on) things, uncovering 4 more cubes. Some of those items were:

  • Scissors
  • Glue sticks
  • Pencils
  • Pens
  • Photo album
  • (No longer) edible bracelet
  • Lip balm
  • Mousetrap (the game) parts
  • Pawns
  • (So many) loose cards
  • Gloves
  • Socks
  • Outgrown clothing items
  • Discharged flashlight
  • Basketball
  • Bouncy ball
  • Window caulking kit
  • (Real) broken pumpkin stem
We never did actually turn up the last one cube, but it was really a lot of fun to go through a giant pile of old stuff that had been forgotten and ignored for years. I will probably take similar opportunities to perform archaeological operations in other living spaces, if possible.

Tuesday, March 4, 2014

A New Year of Chess

The local chess club had the 2014 business meeting tonight. This is the meeting at which important awards are given - club championship, most improved player - and officers are elected. Since the club is very informal, there was not a lot of discussion about the officers; three of the four were re-elected without any opponents. Last year's president is going to be extremely busy this year, so his position has been filled by someone else. However, the responsibility will be far more spread around this year, and in fact I will officially be the webmaster. There will be a few (again very informal) committees around to take care of various things like securing venues, promoting tournaments, and thinking of new things for the web site.

Saturday, March 1, 2014

Sentient Superspaces - Psionic Shadows & De-energized Particles

Time to extend that crazy model of sentience and psuedo-physics I developed last time!

The sentience particles have to come from somewhere. This place is the also aforementioned psionic superspace, where energized Ψ move around in currents. However, this space also serves a spawning ground for untuned Ψ that have yet to be bound a sentient mind. Since they are uninitialized, they have no binding in normal space to drop down to.

The only way for them to get down into normal space is to be pushed by a shadow. These shadows are projections of matter and forces in normal space onto psionic space. Only certain configurations of matter or energy - the brain - can project such a shadow. Computers and machines in general may be able to access and manipulate psionic superspace by having a Ψ-shadowing core.

Alright, I was going to write more, but this has stopped making sense long ago. Maybe it'll continue another time when I get stuff a little more close to real science.