While on a long road trip yesterday, I listened to an audiobook recording of Blue Balliet's "Chasing Vermeer." While doing that, I formed a crazy model in my mind that I bent up trying to explain the events in the book. Upon further thought, I could also bend it to fit reality. This might not actually be fully wrong, but probably is. This article is written from a perspective in a universe in which this model is true and works.
All matter that represents sentient life includes a special type of particle, let's call it the psi particle (Ψ). These particles' movements produce brain waves. Since they are advanced sentience particles, they will dissipate, lose energy, or otherwise stop being sentient upon the death of the brain to which they are attuned.
Each Ψ holds a thought or idea - the flash of a neuron is one "touch" of a Ψ, translating its high-level idea into a physical effect. A sufficiently stable Ψ will begin tuning others to its own idea, providing a fall-back for if the original is discharged or otherwise lost. This explains long-term (sleep-cycle-invulnerable) versus short-term (lost after a low-Ψ environment cycle) memory.
When someone, such as an artist, puts a lot of work and thought into a subject, many Ψ of a similar value are set. Sufficiently powerful Ψ can jump up into a higher plane, which I will call psionic space (σΨ³). That place is a three-dimensional fluidic space with an additional time dimension. Standard world time corresponds to a spacial plane in σΨ³. Two of the real-world spacial planes are crushed into one in σΨ³. There are many currents going on in the psionic fluid, carrying ideas throughout time and space. Though pretty much all pairs of close points in normal space will be close in σΨ³, the non-linear mapping produces shorter or longer paths to other points.
Ψ in σΨ³, upon discharging to more reasonable energy levels, drop back into normal space and enter a nearby Ψ carrier. Telepaths' minds create Ψ that are just powerful enough to jump into σΨ³, enter the mind of another sentient being, get attuned to thoughts there, gain slightly more energy, and jump back through σΨ³ to the telepath. Doing so consistently requires concentration to create an independent Ψ entity.
Similarly, Ψ of very excited people are frequently stronger, able to travel farther through σΨ³. If knowledge/fact Ψ happen to get carried along on a dimension there that corresponds to time in the normal world, they will provide premonition or prophecy to the receiver provided that receiver is close enough to the Ψ's exit point.
Going back to the brilliant concentrating artist, those Ψ pertaining to a particular work of art (or work in general) will link up and travel together. If they jump to σΨ³, they may remain together. Also going back to the concentrating telepath's independent Ψ entity, one such entity may be accidentally formed and go free-floating through σΨ³, sustaining itself on the interlocks between the component Ψ and the nearby Ψ in the currents and influencing others along the way. When and if it does finally drop to normal space, a powerful enough entity may take over a weaker Ψ sustainer, producing actions that may not correspond to the physical layout of that carrier. Such a happening may result in physical damage to the body (like a bad driver for a computer drive) or incomprehensible behavior: mental illness.
In short, all mental activity of sentient life is based on these psi particles. Modifying someone's behavior is simply a task of getting the right Ψ into the mind.
Well, that probably didn't make any sense. If it's real, then there are definitely other things that can be explained by these principles. But honestly, this is just something a fantasy writer could use to produce an awesome fake-psychology-based novel.
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